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Candidate

Male, 31 year, born on 16 September 1993

India, I want to relocate (Moscow, Saint Petersburg, Ukraine), prepared for business trips

Game Designer

90 000  in hand

Specializations:
  • Game designer
  • Designer, artist

Employment: full time, project work

Work schedule: full day

Work experience 2 years 3 months

February 2017April 2017
3 months
Frontwire Studios

USA, frontwirestudios.com/

IT, System Integration, Internet... Show more

Level Designer
Genre: F2P, 1st and 3rd person action / adventure (SP and MP (32v32)) Engine: Unreal Engine 4 Platform: PC, PS4, Linux and Mac Team: ~70 freelancers I worked on two maps for Galaxy in Turmoil, both maps will be included in the Q3 2017 demo and the final game. The first map was a SP map and the other was for a 32v32 MP mode. What I did: . Paper level design for both SP and MP maps . UE4 level blockout / greybox for a SP map . Collaborated with a level designer from the UK . Collaborated with the core team within the US and elsewhere
July 2015January 2017
1 year 7 months
GameOlic

Uruguay, gameolic.com/

IT, System Integration, Internet... Show more

Game designer
Genre: F2P MOBA / RPG Engine: Unreal Engine 4 Platform: PC, PS4 and Xbox One Team: ~25 Members Tantra Rumble is a F2P multiplayer game. A mash up of various genres like: MOBA (our base gameplay) RPG (customizing character build/stats) CCG (skill tree/combo system and every other item is in the form of cards, the in game auction house supports the system of CCG) Action (control of the in game character, flow of a match and the camera setting) Strategy (team based battles with meta strategies depending on play styles, skill trees and character builds) This deliberately infused collaborative systems offer the player full control of 8 characters within battlefields specially designed for strategic team battles. The game is under development for PC, PS4 and the Xbox One along with a companion app across the mobile devices. What I did: . Brainstorming for features, solutions and UI . Game balancing . AI design . Level design . UI/UX design . Testing the game for bugs . Management . Managing 6 freelancers . Managing guidelines and deadlines for marketing and design related content . Marketing content . Brochures . Screenshots (capture and edit) . Trailer (storyboard and direction) . Game and Company website content
February 2015February 2015
1 month
Elance

France, www.elance.com

IT, System Integration, Internet... Show more

Level Designer
Genre: 2d Puzzle Engine: Construct 2 Platform: Facebook (Web Browsers) Team: 3 Members I worked on A Story of Life through Elance (now known as Upwork). I worked on 15 levels for a Facebook game. What I did: . Level design on pen/paper and Construct 2 . Level design consultation over Skype
January 2015February 2015
2 months
Elance

France, www.elance.com

IT, System Integration, Internet... Show more

Game Designer
Genre: 2d MOBA/TD Engine: Unity Platform: Kongregate (Web Browsers) Team: 3 Members I worked on CyRis through Elance (now known as Upwork). The game did not release and it's details are confidential. What I did: . Brainstorming and conceptualizing ideas . Formalized a GDD . Game mechanics consultation and GDD formalization . UI mockups . Skype meetings
July 2014September 2014
3 months
DSK Green Ice Games

India, dskgreenicegames.com/

IT, System Integration, Internet... Show more

Game designer
Genre: 3d Action/Adventure Engine: Unreal Engine 4 Platform: PC Team: 23 Members I worked on Forsaken Mountains. It is a confidential / unreleased game, due to which I can't discuss any details about the game. What I did: Brainstorming sessions for story, mechanics and game features . Design documents formalization and feature lists on Google Docs . Level design on pen/paper and UE4 . Our Process: Research - Analysis - Conceptualization - Documentation - Presentation . UI mockups . Design iteration in adherence to producer demands . Communicated with other departments in the team

Skills

Skill proficiency levels
Unity
Unreal Engine 4
Adobe Photoshop
Adobe Illustrator
Game Design
Perforce
Level Design
MS Office
yED Graph Editor
UI
UI Design
UX Design
Interface Design
Prototyping
Agile Project Management
Scrum
Teamplayer
Adobe Lightroom
XML
Photography
Google Docs
Excel
Visual Scripting
Blueprints
Testing
Bug Reporting
Bug Tracking Systems
Version Control System

About me

Game Designer looking for new opportunities to: . create and entertain / FUN / . meet and learn / GROW / . I have a comprehensive skill and mindset to learn and develop a wide variety of content for various platforms. I develop engaging content for players to explore and get lost in. The focus is for the game to transform into a relishing memory and topic of conversation amongst friends. I like to experiment and explore new types of games, gadgets and tools of the trade. My love for discovering new things by travelling or reading deepens my understanding of how things are / work around us. These discoveries transform to sources of inspiration for me. Since childhood my interest has been in video games like most of us. My Game Boy made me really curious about games and the gaming industry. Writing a few stories for games with a lot of detailing and emphasis on character backgrounds led me to the discovery of the importance of back tracking details to the root not just in a story but in game development and life at large. My keen interest in photography has led me to envision games effectively and think of aesthetic values in a game.

Higher education (master)

2015
Supinfogame Rubika
Game Design and Project Management, Game Designer
2011
Mayo College Boys School
Commerce with Mathematics, Business

Languages

EnglishNative


HindiC2 — Proficiency


SpanishA1 — Basic


Citizenship, travel time to work

Citizenship: India

Permission to work: India, Uruguay

Desired travel time to work: Doesn't matter