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Male, 31 year, born on 16 September 1993
India, I want to relocate (Moscow, Saint Petersburg, Ukraine), prepared for business trips
Game Designer
90 000 ₽ in hand
Specializations:
- Game designer
- Designer, artist
Employment: full time, project work
Work schedule: full day
Work experience 2 years 3 months
February 2017 — April 2017
3 months
Frontwire Studios
IT, System Integration, Internet... Show more
Level Designer
Genre: F2P, 1st and 3rd person action / adventure (SP and MP (32v32))
Engine: Unreal Engine 4
Platform: PC, PS4, Linux and Mac
Team: ~70 freelancers
I worked on two maps for Galaxy in Turmoil, both maps will be included in the Q3 2017 demo and the final game. The first map was a SP map and the other was for a 32v32 MP mode.
What I did:
. Paper level design for both SP and MP maps
. UE4 level blockout / greybox for a SP map
. Collaborated with a level designer from the UK
. Collaborated with the core team within the US and elsewhere
July 2015 — January 2017
1 year 7 months
GameOlic
Uruguay, gameolic.com/
IT, System Integration, Internet... Show more
Game designer
Genre: F2P MOBA / RPG
Engine: Unreal Engine 4
Platform: PC, PS4 and Xbox One
Team: ~25 Members
Tantra Rumble is a F2P multiplayer game. A mash up of various genres like:
MOBA (our base gameplay)
RPG (customizing character build/stats)
CCG (skill tree/combo system and every other item is in the form of cards, the in game auction house supports the system of CCG)
Action (control of the in game character, flow of a match and the camera setting)
Strategy (team based battles with meta strategies depending on play styles, skill trees and character builds)
This deliberately infused collaborative systems offer the player full control of 8 characters within battlefields specially designed for strategic team battles. The game is under development for PC, PS4 and the Xbox One along with a companion app across the mobile devices.
What I did:
. Brainstorming for features, solutions and UI
. Game balancing
. AI design
. Level design
. UI/UX design
. Testing the game for bugs
. Management
. Managing 6 freelancers
. Managing guidelines and deadlines for marketing and design related content
. Marketing content
. Brochures
. Screenshots (capture and edit)
. Trailer (storyboard and direction)
. Game and Company website content
February 2015 — February 2015
1 month
Elance
France, www.elance.com
IT, System Integration, Internet... Show more
Level Designer
Genre: 2d Puzzle
Engine: Construct 2
Platform: Facebook (Web Browsers)
Team: 3 Members
I worked on A Story of Life through Elance (now known as Upwork). I worked on 15 levels for a Facebook game.
What I did:
. Level design on pen/paper and Construct 2
. Level design consultation over Skype
January 2015 — February 2015
2 months
Elance
France, www.elance.com
IT, System Integration, Internet... Show more
Game Designer
Genre: 2d MOBA/TD
Engine: Unity
Platform: Kongregate (Web Browsers)
Team: 3 Members
I worked on CyRis through Elance (now known as Upwork). The game did not release and it's details are confidential.
What I did:
. Brainstorming and conceptualizing ideas
. Formalized a GDD
. Game mechanics consultation and GDD formalization
. UI mockups
. Skype meetings
July 2014 — September 2014
3 months
DSK Green Ice Games
India, dskgreenicegames.com/
IT, System Integration, Internet... Show more
Game designer
Genre: 3d Action/Adventure
Engine: Unreal Engine 4
Platform: PC
Team: 23 Members
I worked on Forsaken Mountains. It is a confidential / unreleased game, due to which I can't discuss any details about the game.
What I did:
Brainstorming sessions for story, mechanics and game features
. Design documents formalization and feature lists on Google Docs
. Level design on pen/paper and UE4
. Our Process: Research - Analysis - Conceptualization - Documentation - Presentation
. UI mockups
. Design iteration in adherence to producer demands
. Communicated with other departments in the team
Skills
Skill proficiency levels
About me
Game Designer looking for new opportunities to:
. create and entertain / FUN / . meet and learn / GROW / .
I have a comprehensive skill and mindset to learn and develop a wide variety of content for various platforms. I develop engaging content for players to explore and get lost in. The focus is for the game to transform into a relishing memory and topic of conversation amongst friends.
I like to experiment and explore new types of games, gadgets and tools of the trade. My love for discovering new things by travelling or reading deepens my understanding of how things are / work around us. These discoveries transform to sources of inspiration for me.
Since childhood my interest has been in video games like most of us. My Game Boy made me really curious about games and the gaming industry. Writing a few stories for games with a lot of detailing and emphasis on character backgrounds led me to the discovery of the importance of back tracking details to the root not just in a story but in game development and life at large. My keen interest in photography has led me to envision games effectively and think of aesthetic values in a game.
Higher education (master)
2015
Supinfogame Rubika
Game Design and Project Management, Game Designer
2011
Mayo College Boys School
Commerce with Mathematics, Business
Languages
Citizenship, travel time to work
Citizenship: India
Permission to work: India, Uruguay
Desired travel time to work: Doesn't matter